Does Pal Quest save progress?
Yes. The highest unlocked stage is saved locally in the browser, and the world selector follows that progress.
Clear 30 short trick stages across Meadow, Ruins and Observatory, learn each trap and retry the same stage in 350 milliseconds.
Pal Quest is a 30-level trick platform game built around one loop: move toward the exit, discover what the stage was hiding, die quickly if your assumption was wrong, then retry the same stage almost immediately with new information.
Meadow covers Levels 1โ10 with bright readable hazards. Ruins covers Levels 11โ20 with stone routes, bait and moving timing. Observatory covers Levels 21โ30 with sharper timing, sudden walls and Alpha chase pressure.
Use A/D or the arrow keys to move. Jump with W, Up or Space. The goal of every stage is the glowing exit portal, but the safe-looking route may change after you commit.
The game does not rely on filling the screen with hazards. A floor can collapse after you trust it, controls can flip after the midpoint, a Berry can be bait, or a wall can appear on the final route.
Deaths restart the same level after 350 milliseconds. There is no long failure menu between attempts, so the main skill is learning the trick and immediately changing the next run.
Yes. The highest unlocked stage is saved locally in the browser, and the world selector follows that progress.
Yes. Touch controls provide left, jump and right buttons below the game.
PAL QUEST LEVEL DATA
| Level | Stage | World | Trap | What changes |
|---|---|---|---|---|
| 1 | First Portal | Meadow | Warm-up | Learn movement, jump timing and the exit portal. |
| 2 | Mind the Gap | Meadow | Spike Gap | The obvious direct route is dangerous; jump with timing. |
| 3 | Trust the Grass | Meadow | Collapsing Platform | A safe-looking platform disappears after you commit to it. |
| 4 | Clouds Bite Back | Meadow | Falling Ceiling | Crossing the trigger drops a hazard from above. |
| 5 | Wrong Way Meadow | Meadow | Reverse Controls | After the midpoint, left and right controls reverse. |
| 6 | Free Berry | Meadow | Bait Trap | A tempting free Berry triggers a hidden floor hazard. |
| 7 | Run From the Heat | Meadow | Rising Lava | Once triggered, lava rises and forces continuous movement. |
| 8 | Promise in Motion | Meadow | Moving Platform | A moving platform changes the safe jump timing. |
| 9 | The Polite Wall | Meadow | Sudden Wall | A wall appears only after you approach the final route. |
| 10 | Meadow Alpha | Meadow | Alpha Pursuit | The stage becomes a chase where the Alpha follows your route. |
| 11 | Stone Welcome | Ruins | Warm-up | Learn movement, jump timing and the exit portal. |
| 12 | Broken Bridge | Ruins | Spike Gap | The obvious direct route is dangerous; jump with timing. |
| 13 | Cracked Promise | Ruins | Collapsing Platform | A safe-looking platform disappears after you commit to it. |
| 14 | Temple Ceiling | Ruins | Falling Ceiling | Crossing the trigger drops a hazard from above. |
| 15 | Ruins Reversed | Ruins | Reverse Controls | After the midpoint, left and right controls reverse. |
| 16 | Treasure Bait | Ruins | Bait Trap | A tempting free Berry triggers a hidden floor hazard. |
| 17 | Magma Stair | Ruins | Rising Lava | Once triggered, lava rises and forces continuous movement. |
| 18 | Ancient Elevator | Ruins | Moving Platform | A moving platform changes the safe jump timing. |
| 19 | Gate From Nowhere | Ruins | Sudden Wall | A wall appears only after you approach the final route. |
| 20 | Ruins Alpha | Ruins | Alpha Pursuit | The stage becomes a chase where the Alpha follows your route. |
| 21 | Star Entry | Observatory | Warm-up | Learn movement, jump timing and the exit portal. |
| 22 | Void Gap | Observatory | Spike Gap | The obvious direct route is dangerous; jump with timing. |
| 23 | Glass Floor | Observatory | Collapsing Platform | A safe-looking platform disappears after you commit to it. |
| 24 | Falling Orbit | Observatory | Falling Ceiling | Crossing the trigger drops a hazard from above. |
| 25 | Gravity Flip | Observatory | Reverse Controls | After the midpoint, left and right controls reverse. |
| 26 | Shiny Bait | Observatory | Bait Trap | A tempting free Berry triggers a hidden floor hazard. |
| 27 | Solar Rise | Observatory | Rising Lava | Once triggered, lava rises and forces continuous movement. |
| 28 | Moving Constellation | Observatory | Moving Platform | A moving platform changes the safe jump timing. |
| 29 | Emergency Bulkhead | Observatory | Sudden Wall | A wall appears only after you approach the final route. |
| 30 | Final Alpha Chase | Observatory | Alpha Pursuit | The stage becomes a chase where the Alpha follows your route. |
350 ms retry. A/D or Arrow keys to move; W/Up/Space to jump.
Win: Reach the glowing exit portal.
Fail: Touch a trap, lava, the Alpha, or fall out of the stage.