5-LANE REAL-TIME DEFENSE · 5 WAVES

Pal Garden Defense

Enemies push from the right across five lanes. Place and upgrade defenders during the fight before anything reaches Pal House on the left.

Defend five lanes in real time

Pal Garden Defense is deliberately different from the road-based Tower game. Pal House is on the left, enemies advance from the right through five horizontal lanes, and you can continue placing or upgrading defenders while a wave is already active.

Four defender roles

Foxparks supplies steady single-target shooting, Pengullet slows a lane, Tocotoco handles grouped enemies with splash damage, and Lamball absorbs pressure as the high-HP blocker.

Place and upgrade during combat

Select a defender, use the ghost preview to choose an empty cell, and keep spending Energy as the fight changes. Tapping an existing defender upgrades it instead of placing a duplicate on that cell.

Energy is the live resource

You start with 160 Energy. Enemy rewards, passive income and clickable Energy Drops fund new defenders and upgrades, so every wave is also a resource-management decision.

Five-wave goal

Pal House begins with 12 HP. Clear all five waves to win; enemies that reach the house deal damage, and the Alpha Boss on the final wave can remove multiple HP at once.

Pal Garden Defense FAQ

Can I place defenders during a wave?

Yes. Continuous placement and upgrading during combat is one of the main differences from Pal Tower Defense.

Are the defender and enemy stats real?

Yes. Defender, enemy and wave tables below the game are generated at build time from the same product data used by the game.

PAL GARDEN DEFENSE GAME DATA

Quick start

5 Waves

Clear all waves.

160 Energy

Starting energy.

12 House HP

Run fails at 0.

4 Defenders

5 lanes.

Defender stats

PalCostHPDamageAttack intervalRole
Foxparks458080.72s稳定单体输出
Pengullet557551s命中减速至 58%
Tocotoco7565242.8s78px 范围爆炸
Lamball502400—高生命前排阻挡

Enemy stats

EnemyBase HPSpeedAttackEnergy rewardArmor
Normal463215120%
Runner285212140%
Armored9525202030%
Brute1801932300%
Alpha Boss650154815015%

Wave guide

WaveEnemiesComposition
111Normal ×9 · Runner ×2
216Normal ×10 · Runner ×4 · Armored ×2
321Normal ×12 · Runner ×5 · Armored ×4
424Normal ×12 · Runner ×5 · Armored ×5 · Brute ×2
524Normal ×10 · Runner ×5 · Armored ×5 · Brute ×3 · Alpha Boss ×1

Energy and upgrades

Passive income is +8 every 2.5s. Upgrade cost is 45 × current level: 45, 90, 135…