Can I place defenders during a wave?
Yes. Continuous placement and upgrading during combat is one of the main differences from Pal Tower Defense.
Enemies push from the right across five lanes. Place and upgrade defenders during the fight before anything reaches Pal House on the left.
Pal Garden Defense is deliberately different from the road-based Tower game. Pal House is on the left, enemies advance from the right through five horizontal lanes, and you can continue placing or upgrading defenders while a wave is already active.
Foxparks supplies steady single-target shooting, Pengullet slows a lane, Tocotoco handles grouped enemies with splash damage, and Lamball absorbs pressure as the high-HP blocker.
Select a defender, use the ghost preview to choose an empty cell, and keep spending Energy as the fight changes. Tapping an existing defender upgrades it instead of placing a duplicate on that cell.
You start with 160 Energy. Enemy rewards, passive income and clickable Energy Drops fund new defenders and upgrades, so every wave is also a resource-management decision.
Pal House begins with 12 HP. Clear all five waves to win; enemies that reach the house deal damage, and the Alpha Boss on the final wave can remove multiple HP at once.
Yes. Continuous placement and upgrading during combat is one of the main differences from Pal Tower Defense.
Yes. Defender, enemy and wave tables below the game are generated at build time from the same product data used by the game.
PAL GARDEN DEFENSE GAME DATA
Clear all waves.
Starting energy.
Run fails at 0.
5 lanes.
| Pal | Cost | HP | Damage | Attack interval | Role |
|---|---|---|---|---|---|
| Foxparks | 45 | 80 | 8 | 0.72s | 稳定单体输出 |
| Pengullet | 55 | 75 | 5 | 1s | 命中减速至 58% |
| Tocotoco | 75 | 65 | 24 | 2.8s | 78px 范围爆炸 |
| Lamball | 50 | 240 | 0 | — | 高生命前排阻挡 |
| Enemy | Base HP | Speed | Attack | Energy reward | Armor |
|---|---|---|---|---|---|
| Normal | 46 | 32 | 15 | 12 | 0% |
| Runner | 28 | 52 | 12 | 14 | 0% |
| Armored | 95 | 25 | 20 | 20 | 30% |
| Brute | 180 | 19 | 32 | 30 | 0% |
| Alpha Boss | 650 | 15 | 48 | 150 | 15% |
| Wave | Enemies | Composition |
|---|---|---|
| 1 | 11 | Normal ×9 · Runner ×2 |
| 2 | 16 | Normal ×10 · Runner ×4 · Armored ×2 |
| 3 | 21 | Normal ×12 · Runner ×5 · Armored ×4 |
| 4 | 24 | Normal ×12 · Runner ×5 · Armored ×5 · Brute ×2 |
| 5 | 24 | Normal ×10 · Runner ×5 · Armored ×5 · Brute ×3 · Alpha Boss ×1 |
Passive income is +8 every 2.5s. Upgrade cost is 45 × current level: 45, 90, 135…