Can I build during a wave?
No. Building and merging are locked during the active wave, clearly separating planning from defense.
Enemies leave the camp and follow the road to Palbox. Build the right Pal towers beside that route and stop all 10 waves.
Pal Tower Defense is intentionally simple to read: the enemy entrance is one end of the route, Palbox is the destination, and build spots sit beside the road. The planning phase is for placing or merging towers; the wave phase is for watching whether that defense can stop the push.
Foxparks is the Rapid tower, Pengullet slows with Frost, Tocotoco creates Bomb splash damage, and Lifmunk is the long-range Sniper. Their costs, damage, range and fire rates are listed in the real game data below.
Building and merging lock when a wave starts. That keeps the core rhythm obvious: plan the defense, send the wave, earn energy, then improve the layout before the next push.
Meadow Road, Rocky Pass, Frost Lake and Volcano Gate use different route shapes and build locations, while later maps scale enemy health upward.
Fast, armored and Elite enemies appear as the wave count rises. Wave 10 combines the highest pressure with the Alpha Boss and is the clear endpoint for each map.
No. Building and merging are locked during the active wave, clearly separating planning from defense.
Clear all 10 waves on the current map. The next map then unlocks locally in your browser.
PAL TOWER DEFENSE GAME DATA
| Tower | Cost | T1 damage | Range | Fire rate | Role | T2 example |
|---|---|---|---|---|---|---|
| Foxparks | 50 | 6 | 132 | 0.34 | Fast single-target fire | T2 10.3/144/0.31s |
| Pengullet | 60 | 5 | 138 | 0.68 | Slows targets for 1.5s | T2 8.6/150/0.62s |
| Tocotoco | 75 | 16 | 124 | 1.15 | Area splash damage | T2 27.5/136/1.05s |
| Lifmunk | 85 | 24 | 205 | 1.4 | Long-range heavy shot | T2 41.3/217/1.27s |
| Enemy | Base HP | Speed | Reward | Base damage | Armor |
|---|---|---|---|---|---|
| Raider | 30 | 48 | 10 | 1 | 0% |
| Runner | 20 | 76 | 12 | 1 | 0% |
| Armored | 72 | 35 | 18 | 1 | 32% |
| Elite | 150 | 31 | 35 | 2 | 18% |
| Alpha Boss | 520 | 22 | 150 | 6 | 20% |
| Wave | Enemies | Composition |
|---|---|---|
| 1 | 8 | Raider ×8 |
| 2 | 12 | Raider ×10 · Runner ×2 |
| 3 | 14 | Raider ×10 · Runner ×4 |
| 4 | 15 | Raider ×12 · Armored ×3 |
| 5 | 13 | Raider ×8 · Runner ×4 · Elite ×1 |
| 6 | 15 | Raider ×10 · Armored ×5 |
| 7 | 22 | Raider ×12 · Runner ×7 · Armored ×3 |
| 8 | 17 | Runner ×12 · Armored ×5 |
| 9 | 16 | Raider ×8 · Armored ×6 · Elite ×2 |
| 10 | 21 | Raider ×8 · Runner ×5 · Armored ×5 · Elite ×2 · Alpha Boss ×1 |
| Map | Name | Theme | Build spots | HP scale |
|---|---|---|---|---|
| 1 | Meadow Road | Meadow | 10 | 100% |
| 2 | Rocky Pass | Rocky | 10 | 118% |
| 3 | Frost Lake | Frost | 10 | 135% |
| 4 | Volcano Gate | Volcano | 10 | 155% |